Category: Profession of Game Audio
GDC 2018 is over, but the memories will stay with us forever. Well, at least until next year, when I have another chance to embarass myself at the VO Roundtable, fall over in a sand box at Friday Night Foley, and worry about clouds…
It’s been almost a week, time to wrap up some thoughts on GameSoundCon, because isn’t that… what people do? On brand? Predictable? I dunno, but whatever it is, it was a good time and worth the ticket. Mostly. We’ll get to that.
Making a reel is hard. Don’t make it harder by working blind. Tune in to the best reel critique show around, and while you’re at it, here are a few things you might learn from it.